// TypeValue.cpp #include "stdj2cpp.h" #include "CustomAttribute.h" #include "TypeValue.h" /** When an attribute takes System.Object type as an argument, the blob keeps a type code and a value */ TypeValue::TypeValue(jbyte typecode, Object* value) : Object() , elemtypecode(0) , enumTypename(null) { this->typecode = typecode; this->value = value; } TypeValue::TypeValue(jbyte typecode, jbyte elemtypecode, Object* value) { *this = TypeValue(typecode, value); this->elemtypecode = elemtypecode; } TypeValue::TypeValue(jbyte typecode, String enumTypename, Object* value) { *this = TypeValue(typecode, value); this->enumTypename = enumTypename; } Object* TypeValue::clone() { return new TypeValue(*this); }